EA felt you don't need that anymore

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EA felt you don't need that anymore

Postby Easyfutco » Fri Oct 23, 2015 12:15 pm

The controls work fine and you'll be using the buttons igsky for most of your players' actions and swipes for corners, penalty kicks, and free kicks. Of course, no one actually tells you about the swiping part unless you go into the help menu and read about it. You can play with a floating joystick, which will promptly get in the way if you are trying to perform a free throw to the left side of the screen (the game thinks you are trying to use the joystick instead of touching to pass to a player). You will also use a few huge buttons (especially on the iPad) of various bright colors which might be pretty responsive, but are also so opaque you won't be able to see any player on the right flank of your team. Literally, the buttons will often hide the players, and since the game doesn't offer a radar to show the players' positions, you'll often miss out on what's happening on the one side of the field.
Speaking of the radar, this feature has been present in football games since back in the 90s and for good reason: it let's you plan your attacks by seeing where your players and the opponents are at any given moment. fifa 16 coins online EA felt you don't need that anymore, and did away with it. The developers also did away with camera controls, another essential feature that's been around since forever, and also half-time lengths, with all matches lasting four minutes. You can't even pick a difficulty setting like in older games of the franchise, you just have to deal with what the game picks for you (usually tournaments have teams of ascending difficulty). I've played too many matches where I wasn't challenged in the slightest. In other words, if you've been accustomed to playing FIFA in a certain way in terms of difficulty, half time duration, and camera/zoom angle, well, sorry, you can't; you'll have to deal with EA's one-size-fits-all game.
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